Build the world
Start in 1934 or create a procedural world with its own political geography.
Procedural grand strategy
Govern a state shaped by geography, industry, diplomacy and war.
The game
Territory, population, industry and institutions operate together. Every campaign develops from the decisions made by competing powers.
Start in 1934 or create a procedural world with its own political geography.
Set laws, manage public finance and direct national development.
Use diplomacy, military production and armed force to pursue state interests.
World scale
26,000+ provinces across a full-scale mapPopulation, resources, infrastructure and territorial control are distributed across individual provinces. Armies move and receive supply through the same geography.
Core systems
01 / Economy
Balance taxation, spending, debt, infrastructure, energy and trade.
02 / Military
Research equipment, run production and supply armies across active fronts.
03 / Campaign
Configure political geography, then face the history that emerges from it.
In-game