Political map of Europe in STATO

Procedural grand strategy

STATO

Govern a state shaped by geography, industry, diplomacy and war.

Release
Q4 2026
Mode
Single-player
Platform
PC · Steam

The game

A state is a system.

Territory, population, industry and institutions operate together. Every campaign develops from the decisions made by competing powers.

01

Build the world

Start in 1934 or create a procedural world with its own political geography.

02

Govern the state

Set laws, manage public finance and direct national development.

03

Compete for power

Use diplomacy, military production and armed force to pursue state interests.

A large procedural political world in STATO

World scale

26,000+ provinces across a full-scale map

Strategy reaches the local map.

Population, resources, infrastructure and territorial control are distributed across individual provinces. Armies move and receive supply through the same geography.

1934
Historical starting world
Procedural
Generated geography and states
Province level
Economy, terrain, supply and control

Core systems

Decisions have material costs.

State accounts and public finance interface

01 / Economy

Finance the state

Balance taxation, spending, debt, infrastructure, energy and trade.

Front lines and battle plans across Poland

02 / Military

Prepare before you advance

Research equipment, run production and supply armies across active fronts.

Scenario customizer showing an alternate political map

03 / Campaign

Shape the starting conditions

Configure political geography, then face the history that emerges from it.

Planned release · Q4 2026

Your state begins on Steam.

Wishlist STATO